

However, as games such as DEFCON have proven, you can still have an enjoyable RTS that’s played purely from a 2D tactical view, and the ability to zoom in here is an added bonus. There isn’t much of a middle ground that lets you view a large portion of the battlefield, yet still see your units – instead, the camera’s either too close, or too far away, leaving you to play in the 2D zoomed-out view far too often. The only flaw is that you’ll often find yourself playing fully zoomed out, as it’s the only way to keep track of what’s going on.

Allowing you an incredible level of control of your armies, the view lets you plan waypoints and sweeps, organise co-ordinated attacks and execute grand strategies across a landmass the size of an entire continent. While it may sound gimmicky, this feature is the engine in Supreme Commander’s war machine and it really affects the way you play. At any time during play, simply by scrolling the mouse wheel, you can pull the camera right back as far as you’d like, giving yourself an incredible view of the territory below you. Supreme Commander has a scale of warfare the likes of which has never been seen before. Offering you a sense of scale that’s unmatched on the marketplace, the game looks to set itself apart from the rest by “putting the strategy back into real time strategy”, offering the player massive war zones, a fully scalable camera and the freedom to execute whatever strategic manoeuvres they wish. Designed by Chris Taylor, Total Annihilation extraordinaire, Supreme Commander has promised the world from the get go. This one has been top of many people’s “one to watch” lists for a while.
